Big Ideas Of Science
- Environmental Education
- Water (Environment)
- Environmental Protection
- Environmental Education (Environmental Protection)
- Education For Sustainable Development
- Geography And Earth Science
- Effects Of Resource Use
- Goods & Services
- Water Cycle (Geography)
- Hazards & Human Responses
- Water (Geography)
- Water, Landscapes & People - General Information
- Numbers And Computation
Average Learning Time
The presented environmental ILS employs the socioeconomic inclusive impact. This project allows primary school student to critically evaluate the water footprint using an example of denim production. Besides the scientific competence, student will create a social–economic one. For this purpose, the methodology of SWOT analysis as a laboratory will be employed. Student can share outcome of the analysis over the “Green Jeans Campaign” organized with local community.
After this activity, students should be able to:
- Understand the denim production cycle and its water footprint.
- Understand methods and techniques for reducing the water footprint.
- Apply mathematics (multiplication) for science tasks.
- Understand and perform SWOT analysis.
- Create a social science interview.
- Collect and work with a social data.
- Engage in teamwork to solve a challenge.
The Clean Water: How many jeans do you need? learning activity may be used as a standalone project. At the same time, if a teacher would like to design a holistic engaging student’s enterprise “Clean Water” (for a primary school) a set of three lessons could be used as a starting point.
The students can launch with understanding the importance of fresh water in our life and existing methods to make it clean (“Clean Water: Making Water Ready-To-Drink”). Then they may explore a transformation of the culture of water consumption (“Clean Water: Past and Present”) in a family. The last step will be this ILS - a social-economic evaluation of water footprint in a production and everyday usage of goods, in our case, jeans.
The ILS design is following the principles of the universal design for learning (UDL) for inclusive learning.
This activity was developed in the framework of the InSTEAM project.
Prior Knowledge Requirements
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